Showing posts with label Virtual. Show all posts
Showing posts with label Virtual. Show all posts

Saturday, June 7, 2014

Microsoft’s “3-D Audio” Gives Virtual Objects a Voice

http://www.technologyreview.com/news/527826/microsofts-3-d-audio-gives-virtual-objects-a-voice/

Headphones that make sounds seem to come from specific points in space could be the perfect counterpoint to virtual reality goggles.


Tuesday, December 3, 2013

The Story Behind This Robotic Butt, and How it Could Someday Help You (And Your Butt)

http://www.geekosystem.com/robot-butt-simulator/

Virtual Patients Group: Improving interpersonal skills education with virtual patients.

Sunday, October 27, 2013

Wake up and smell the virtual coffee: The OPHONE will take your breath away

http://thenextweb.com/shareables/2013/10/17/wake-smell-virtual-coffee-ophone-will-take-breath-away/

Virtual Coffee: The OPHONE Will Take Your Breath Away

You’re well-versed in virtual petsvirtual reality and many other virtual variants of physical entities. But what about virtual coffee? Yes, this is a ‘thing’, it seems.


Friday, October 25, 2013

Sexualized avatars affect the real world, Stanford researchers find

http://news.stanford.edu/news/2013/october/virtual-female-avatars-100913.html

A Stanford study shows that after women wear sexualized avatars in a virtual reality world, they feel objectified and are more likely to accept rape myths in the real world. The research could have implications for the role of female characters in video games.

Tuesday, November 8, 2011

A Modest Proposal: Virtual Keyboards via Kinect Eyeglasses

http://blogs.scientificamerican.com/assignment-impossible/2011/10/28/a-modest-proposal-virtual-keyboards-via-kinect-eyeglasses/

아무리 늦어도 5년이면 상용화될 가상 키보드 시스템.
안경방식이 아닌 device에서 렌즈로 제공되는 키보드가 보급.
이때는 flexible screen도 함께 제공.



Sunday, October 23, 2011

T(ether)

T(ether) is a novel spatially aware display that supports intuitive interaction with volumetric data. The display acts as a window affording users a perspective view of three- dimensional data through tracking of head position and orientation. T(ether) creates a 1:1 mapping between real and virtual coordinate space allowing immersive exploration of the joint domain. Our system creates a shared workspace in which co-located or remote users can collaborate in both the real and virtual worlds. The system allows input through capacitive touch on the display and a motion-tracked glove. When placed behind the display, the user’s hand extends into the virtual world, enabling the user to interact with objects directly.

교육, 게임 분야 등에서 활용범위 넓을 듯...


T(ether) from Matthew Blackshaw on Vimeo.

Friday, April 29, 2011

Wednesday, March 9, 2011