Articles
Choi, J. & Chung, D. (2014). Teenagers’ Exposure to Sexual Content. Journal of the Korea Contents Association, 14(4), 445-455.
Lee, H. & Chung, D. (2014). The Role of Gender and Technologies in Video Gaming. International Journal of Social Science & Humanity, 4(2), 113-116.
Lee, S., & Chung, D. (2014). Influence of depth differences by setting 3D stereoscopic convergence point on presence, perceived characteristics, and negative experiences. Journal of Broadcast Engineering, 19(1), 44-55.
Lee, S., Lee, J., Han, S., & Chung, D. (2013). A comparative analysis of social media perceptions and behaviors based on Facebook and Twitter users. Journal of Cybercommunication Academic Society, 30(4), 87-129.
Lee, S., & Chung, D. (2013). Dissatisfaction model of the paid entertainment app. Korean Journal of Journalism and Communication Studies, 57(6), 35-64.
Kim, K., Baek, S., Lee, H., & Chung, D. (2013). Effects of portal
site advertising as a visual character on attention, memory, evaluation, and intention.
Korean Journal of Broadcasting and
Telecommunication Studies, 27(6), 37-74
Lee, H. & Chung, D. (2014). The Role of Gender and Technologies in Video Gaming. International Journal of Social Science & Humanity, 4(2), 113-116.
Lee, S., & Chung, D. (2014). Influence of depth differences by setting 3D stereoscopic convergence point on presence, perceived characteristics, and negative experiences. Journal of Broadcast Engineering, 19(1), 44-55.
Lee, S., Lee, J., Han, S., & Chung, D. (2013). A comparative analysis of social media perceptions and behaviors based on Facebook and Twitter users. Journal of Cybercommunication Academic Society, 30(4), 87-129.
Lee, S., & Chung, D. (2013). Dissatisfaction model of the paid entertainment app. Korean Journal of Journalism and Communication Studies, 57(6), 35-64.
Lee, H., & Chung, D. (2013). Replacement
intention of Twitter and Facebook. Korean Journal of Advertising and Public Relations, 15(4), 96-129.
Lee, H., & Chung, D. (2013). A study
on the discontinuance intention of Twitter and Facebook. Korean Journal of
Journalism and Communication Studies, 57(4), 269-293.
Lee, H., & Chung, D. (2013). College Twitter users' source credibility,
attitude, relationship intention, and Tweet credibility on Twitter account owner.
Journal of Cybercommunication Academic
Society, 30(2), 269-313.
Lee, H., & Chung, D. (2013). Influence on the tweet credibility and
attitude toward tweet of tweet content, function and involvement. Journal of the Korea Contents Association, 13(6),
137-147.
Lee, H., & Chung, D. (2012). Influence of gaming display and
wearing glasses on perceived characteristics, presence, and fatigue. Korean Journal of Broadcasting and
Telecommunication Studies, 17(6), 1004-1013.
Lee, M., & Chung, D. (2012). Influence of 3D stereoscopic video running time on audience perceptions. Journal of Broadcast Engineering, 17(4),
551-564.
Chung, D. (2012). Terrestrial broadcasting content distribution
strategy in the multi-platform environment. . The
Journal of Korea Society of Digital Industry and Information Management, 8(2),
117-130.
Chung, D. (2012). Effects of the seat position in the 3D theater
on visual fatigue, presence and perceived characteristics. . The Journal of the HCI Society of Korea, 7(1),
1-10.
Lee, H., & Chung, D. (2012). The role of smartphone game sensors on
interactivity, flow, attitude, and behavioral intention. Korean Journal of Broadcasting and Telecommunication Studies, 26(1),
126-166.
Chung, D., & Yang, H. (2012). Reliability and validity assessment in 3D video measurement. Journal of Broadcast Engineering, 17(1),
49-59.
Yang, H., & Chung, D. (2012). Influence of 3D characteristics perception on presence, and presence on visual
fatigue and perceived eye movement. Journal
of Broadcast Engineering, 17(1), 60-72.
Chung, D., & Lee, H. (2011). Categorization
for analyzing corporate social network services. Advertising Research, 90, 197-243.
Heo, O., & Chung, D. (2011).
Influence of augmented reality advertising on advertising attitude, brand attitude,
and purchase intention through mediator presence. Advertising Research, 90, 71-98.
Chung, D., & Lee, E. (2011). Analysis of difference between college students' sex and perceived sex
role toward news anchor on the verbal and non-verbal communication, para-social
interaction and source credibility. Journal of Speech & Communication,
15,
89-120.
Chung, D. (2011). Analysis
of corporate Twitters through message and context usage. Internet and Information Security, 2(1). 3-21.
Lee, B., Chung, D., & Kim, B. (2011).
Relative importance evaluation of advertising agency selection using AHP. Korean Journal of Advertising and Public
Relations, 13(3), 7-30
Chung, D., & Yang, H. (2010). Exploratory analysis of
3D video measurement. The Journal of
Korea Society of Digital Industry and Information Management, 6(6), 225-235
Chung, D. (2010). Usability testing of mobile phone
keypad and touchpad keyboards. The
Journal of Korea Society of Digital Industry and Information Management, 6(6),
237-250.
Chung, D. (2010). Evaluation of the government homepages
according to Web 2.0 criteria. Journal of
Cybercommunication Academic Society, 27(4), 209-255.
Chung, D. (2010). Comparison of 2D and 3D visual effects. The Journal of Korea Society of Digital
Industry and Information Management, 6(3), 141-149.
Chung, D., & Lee, E. (2010). News-news anchor compatibility, news
evaluation, and source credibility according to perceived sex role toward news
anchors. Journal of Speech &
Communication, 13, 110-144.
Chung, D., & Choi, J. (2010). Mobile web browser testing: Full browser
vs. WAP browser. Journal of Digital Design, 10(1), 287-295.
Chung, D. (2010). The
Effect of privacy invasion warning message in UCC. Korean Journal of Journalism and Communication
Studies, 54(1), 33-54.
Chung, D. (2009). Influence of perceived gaming interactivity
on various psychological states. Korea
Game Society, 9(5), 3-12.
Chung, D. (2009). Cognitive development evaluation of
haptic puzzle game using a haptic pen. Korea
Game Society, 9(4), 45-56.
Choi, J., Chung, D., & Kim, J. (2009). Usability of
mobile Internet interface: Full browsing navigation and menu tasks. Journal of Digital Design, 9(3), 46-54.
Choi, J., & Chung, D. (2009). A study on user testing
of WiBro phone UI design. Journal of
Digital Design, 9(2), 497-507.
Warren, R., Wicks, R., Wicks, J., Fosu, I., & Chung,
D. (2008). Food and
beverage advertising on U.S. television: A comparison of child-targeted versus
general audience commercials.
Journal of Broadcasting & Electronic
Media, 52(2), 231-246.
Nam, C. S., Shu,
J., & Chung, D. (2008). The roles of sensory modalities in collaborative virtual
environments (CVEs). Computers in Human
Behavior, 24(4), 1404-1417.
Warren, R., Wicks,
J., Wicks, R., Fosu, I., & Chung, D. (2007). Food and beverage advertising to children
on US television: Did national food advertisers respond? Journalism and Mass
Communication Quarterly, 84(4),
795-810.
Chung, D., & Nam, C. S. (2007). Analysis of the variables predicting
instant messenger use. New Media &
Society, 9(2), 212–234.
Chung, D. (2006). Communication
research and ethical issues. Korean
Journal of Journalism and Communication Studies, 50(3), 451-475.
Chung, D., Yu, H., & Woo, H.
(2006). Exploratory research in satellite digital multimedia broadcasting use:
Users’ characteristics, motives and intention. Studies of Broadcasting
Culture, 18(1), 211-242.
Chung, D. (2005). Something for
nothing: Understanding purchasing behaviors in social virtual environment. Cyberpsychology & Behavior, 8 (6), 538-554.
Chung, D. (2004). Why do
Korean undergraduate students enjoy virtual activity? Korean Journal of Journalism and
Communication Studies, 48(6), 110-137.
Larson, S., Wilson, M. & Chung,
D. (2003). Curricular content for nonprofit management Programs: The Student
Perspective. Journal of Public Affairs Education, 9(3), 169-180
Levine, T. R., Bresnahan, M. J.,
Park, H. S., Lapinski, M. K., Wittenbaum, G. W., Shearman, S. M., Lee, S.,
Chung, D., & Ohashi, R. (2003). Self-construal scales lack validity. Human
Communication Research, 29(2), 210-252.
Book Chapters
Chung, D. (2012). Psychophysiology
Measures. In Korean
Society for Journalism & Communication Studies (Ed.), Convergence and Consilience. Seoul:
Nanam.
Chung, D. (2012). Display
Development. In Future
Exploration Team at Joong-Ang Daily Newspaper (Ed.), World 10 Years Late. Seoul: Cheong-Rim.
Yu, H. & Chung, D. (2006). The
functions and effects of mass media. D. Im (Ed.) Information Society and Mass Communication. Seoul: Leejin.
Last updated on the 9th of June, 2014