Articles and Book Chapters

Articles

Choi, J. & Chung, D. (2014). Teenagers’ Exposure to Sexual Content. Journal of the Korea Contents Association, 14(4), 445-455.

Lee, H. & Chung, D. (2014). The Role of Gender and Technologies in Video Gaming. International Journal of Social Science & Humanity, 4(2), 113-116.

Lee, S., & Chung, D. (2014). Influence of depth differences by setting 3D stereoscopic convergence point on presence, perceived characteristics, and negative experiences. Journal of Broadcast Engineering, 19(1), 44-55.

Lee, S., Lee, J., Han, S., & Chung, D. (2013). A comparative analysis of social media perceptions and behaviors based on Facebook and Twitter users. Journal of Cybercommunication Academic Society, 30(4), 87-129. 

Lee, S., & Chung, D. (2013). Dissatisfaction model of the paid entertainment app. Korean Journal of Journalism and Communication Studies, 57(6), 35-64.

Kim, K., Baek, S., Lee, H., & Chung, D. (2013). Effects of portal site advertising as a visual character on attention, memory, evaluation, and intention. Korean Journal of Broadcasting and Telecommunication Studies, 27(6), 37-74 

Lee, H., & Chung, D. (2013). Replacement intention of Twitter and Facebook. Korean Journal of Advertising and Public Relations, 15(4), 96-129.

Lee, H., & Chung, D. (2013). A study on the discontinuance intention of Twitter and Facebook. Korean Journal of Journalism and Communication Studies, 57(4), 269-293.

Lee, H., & Chung, D. (2013). College Twitter users' source credibility, attitude, relationship intention, and Tweet credibility on Twitter account owner. Journal of Cybercommunication Academic Society, 30(2), 269-313.

Lee, H., & Chung, D. (2013). Influence on the tweet credibility and attitude toward tweet of tweet content, function and involvement. Journal of the Korea Contents Association, 13(6), 137-147.

Lee, H., & Chung, D. (2012). Influence of gaming display and wearing glasses on perceived characteristics, presence, and fatigue. Korean Journal of Broadcasting and Telecommunication Studies, 17(6), 1004-1013.

Lee, M., & Chung, D. (2012). Influence of 3D stereoscopic video running time on audience perceptions. Journal of Broadcast Engineering, 17(4), 551-564.

Chung, D. (2012). Terrestrial broadcasting content distribution strategy in the multi-platform environment. . The Journal of Korea Society of Digital Industry and Information Management, 8(2), 117-130.

Chung, D. (2012). Effects of the seat position in the 3D theater on visual fatigue, presence and perceived characteristics. . The Journal of the HCI Society of Korea, 7(1), 1-10.

Lee, H., & Chung, D. (2012). The role of smartphone game sensors on interactivity, flow, attitude, and behavioral intention. Korean Journal of Broadcasting and Telecommunication Studies, 26(1), 126-166.

Chung, D., & Yang, H. (2012). Reliability and validity assessment in 3D video measurement. Journal of Broadcast Engineering, 17(1), 49-59.

Yang, H., & Chung, D. (2012). Influence of 3D characteristics perception on presence, and presence on visual fatigue and perceived eye movement. Journal of Broadcast Engineering, 17(1), 60-72.

Chung, D., & Lee, H. (2011). Categorization for analyzing corporate social network services. Advertising Research, 90, 197-243.

Heo, O., & Chung, D. (2011). Influence of augmented reality advertising on advertising attitude, brand attitude, and purchase intention through mediator presence. Advertising Research, 90, 71-98.

Chung, D., & Lee, E.  (2011). Analysis of difference between college students' sex and perceived sex role toward news anchor on the verbal and non-verbal communication, para-social interaction and source credibility. Journal of Speech & Communication, 15, 89-120.

Chung, D. (2011). Analysis of corporate Twitters through message and context usage. Internet and Information Security, 2(1). 3-21.

Lee, B., Chung, D., & Kim, B. (2011). Relative importance evaluation of advertising agency selection using AHP. Korean Journal of Advertising and Public Relations, 13(3), 7-30

Chung, D., & Yang, H. (2010). Exploratory analysis of 3D video measurement. The Journal of Korea Society of Digital Industry and Information Management, 6(6), 225-235

Chung, D. (2010). Usability testing of mobile phone keypad and touchpad keyboards. The Journal of Korea Society of Digital Industry and Information Management, 6(6), 237-250.

Chung, D. (2010). Evaluation of the government homepages according to Web 2.0 criteria. Journal of Cybercommunication Academic Society, 27(4), 209-255.

Chung, D. (2010). Comparison of 2D and 3D visual effects. The Journal of Korea Society of Digital Industry and Information Management, 6(3), 141-149. 

Chung, D., & Lee, E. (2010). News-news anchor compatibility, news evaluation, and source credibility according to perceived sex role toward news anchors. Journal of Speech & Communication, 13, 110-144.

Chung, D., & Choi, J. (2010). Mobile web browser testing: Full browser vs. WAP browser. Journal of Digital Design, 10(1), 287-295.

Chung, D. (2010). The Effect of privacy invasion warning message in UCC. Korean Journal of Journalism and Communication Studies, 54(1), 33-54.

Chung, D. (2009). Influence of perceived gaming interactivity on various psychological states. Korea Game Society, 9(5), 3-12.

Chung, D. (2009). Cognitive development evaluation of haptic puzzle game using a haptic pen. Korea Game Society, 9(4), 45-56.

Choi, J., Chung, D., & Kim, J. (2009). Usability of mobile Internet interface: Full browsing navigation and menu tasks. Journal of Digital Design, 9(3), 46-54.

Choi, J., & Chung, D. (2009). A study on user testing of WiBro phone UI design. Journal of Digital Design, 9(2), 497-507.

Warren, R., Wicks, R., Wicks, J., Fosu, I., & Chung, D. (2008). Food and beverage advertising on U.S. television: A comparison of child-targeted versus general audience commercials. Journal of Broadcasting & Electronic Media, 52(2), 231-246.

Nam, C. S., Shu, J., & Chung, D. (2008). The roles of sensory modalities in collaborative virtual environments (CVEs). Computers in Human Behavior, 24(4), 1404-1417.

Warren, R., Wicks, J., Wicks, R., Fosu, I., & Chung, D. (2007). Food and beverage advertising to children on US television: Did national food advertisers respond? Journalism and Mass Communication Quarterly, 84(4), 795-810.

Chung, D., & Nam, C. S. (2007). Analysis of the variables predicting instant messenger use. New Media & Society, 9(2), 212–234.

Chung, D. (2006). Communication research and ethical issues. Korean Journal of Journalism and Communication Studies, 50(3), 451-475.

Chung, D., Yu, H., & Woo, H. (2006). Exploratory research in satellite digital multimedia broadcasting use: Users’ characteristics, motives and intention. Studies of Broadcasting Culture, 18(1), 211-242.

Chung, D. (2005). Something for nothing: Understanding purchasing behaviors in social virtual environment. Cyberpsychology & Behavior, 8 (6), 538-554.

Chung, D. (2004). Why do Korean undergraduate students enjoy virtual activity? Korean Journal of Journalism and Communication Studies, 48(6), 110-137.

Larson, S., Wilson, M. & Chung, D. (2003). Curricular content for nonprofit management Programs: The Student Perspective. Journal of Public Affairs Education, 9(3), 169-180


Levine, T. R., Bresnahan, M. J., Park, H. S., Lapinski, M. K., Wittenbaum, G. W., Shearman, S. M., Lee, S., Chung, D., & Ohashi, R. (2003). Self-construal scales lack validity. Human Communication Research, 29(2), 210-252. 

Book Chapters


Chung, D. (2012). Psychophysiology Measures. In Korean Society for Journalism & Communication Studies (Ed.), Convergence and Consilience. Seoul: Nanam.

Chung, D. (2012). Display Development. In Future Exploration Team at Joong-Ang Daily Newspaper (Ed.), World 10 Years Late. Seoul: Cheong-Rim.



Yu, H. & Chung, D. (2006). The functions and effects of mass media. D. Im (Ed.) Information Society and Mass Communication. Seoul: Leejin.


Last updated on the 9th of June, 2014