Showing posts with label brain. Show all posts
Showing posts with label brain. Show all posts

Saturday, May 23, 2015

Scientists Reveal How Watching 3D Is Like Brain Training

http://www.forbes.com/sites/johnarcher/2015/05/21/watching-3d-makes-you-smarter/
http://home.bt.com/tech-gadgets/tech-news/why-watching-3d-movies-could-be-good-for-your-brain-11363982296915



Tuesday, March 17, 2015

Why the modern world is bad for your brain

http://www.theguardian.com/science/2015/jan/18/modern-world-bad-for-brain-daniel-j-levitin-organized-mind-information-overload

In an era of email, text messages, Facebook and Twitter, we’re all required to do several things at once. But this constant multitasking is taking its toll. Here neuroscientist Daniel J Levitin explains how our addiction to technology is making us less efficient.


Wednesday, September 3, 2014

Scientists Found a Way to Email Brain Waves

http://motherboard.vice.com/read/scientists-found-a-way-to-email-brainwaves
http://www.plosone.org/article/info%3Adoi%2F10.1371%2Fjournal.pone.0105225




Tuesday, August 19, 2014

Beyond the subconscious

http://www.euronews.com/2014/02/10/beyond-the-subconscious/
http://www.forbes.com/sites/federicoguerrini/2014/08/16/making-sense-of-big-data-with-virtual-reality-and-the-power-of-the-unconscious-mind/

We are only aware of about 10% of our brain activity, so scientists at a lab in Barcelona are working to increase that percentage. They hope to enable us to perform better in a world which is increasingly overwhelmed by data.
Collecting data is easy. The difficult part is making sense of it. Drowning in floods of data, humans often can’t find meaning in complex databases. So these researchers are working with sophisticated virtual reality tools to help


Friday, February 28, 2014

Here Are The Top 10 Emerging Technologies For 2014

http://www.businessinsider.com/top-10-emerging-technologies-2014-2?op=1



1. Body-adapted Wearable Electronics

2. Nanostructured Carbon Composites

3. Mining Metals from Desalination Brine

4. Grid-scale Electricity Storage

5. Nanowire Lithium-ion Batteries

6. Screenless Display

7. Human Microbiome Therapeutics

8. RNA-based Therapeutics

9. Quantified Self (Predictive Analytics)

10. Brain-computer Interfaces

 

Thursday, January 30, 2014

Virtual reality theatre puts experience of brain damage centre stage

http://www.theguardian.com/technology/2014/jan/15/virtual-reality-theatre-puts-first-hand-experience-of-brain-damage-centre-stage

Jane Gauntlett's brain injury forced her to rethink her work, resulting in an intimate mix of storytelling and wearable tech


Friday, January 24, 2014

"Cyborg scenario" will see computers in the brain replace wearable tech

http://www.dezeen.com/2014/01/17/cyborg-scenario-will-see-computers-in-the-brain-replace-wearable-tech/




Wednesday, September 4, 2013

Researcher controls colleague’s motions in 1st human brain-to-brain interface

http://www.washington.edu/news/2013/08/27/researcher-controls-colleagues-motions-in-1st-human-brain-to-brain-interface/

“The Internet was a way to connect computers, and now it can be a way to connect brains,” Stocco said. “We want to take the knowledge of a brain and transmit it directly from brain to brain.”

Sunday, February 26, 2012

Mind where you're going: The skateboard controlled by brainwaves that moves wherever you think it should

http://www.dailymail.co.uk/sciencetech/article-2106032/Mind-youre-going-The-skateboard-controlled-brainwaves-moves-think-should.html#ixzz1nRUe4CPC


Thinking of getting somewhere in a hurry? A new gadget from mobile app studio Chaotic Moon Labs proves that the future of travel is only limited by the imagination.
A skateboard, aptly named the Board Of Imagination, takes commands directly from the rider's brainwaves and transfers them to and 800-watt motor that propels the board forward.
Think of a destination, and how fast you would like to get there, and the Board Of Imagination will take off - hitting a top speed of around 30mph. If you think that's too fast, it will slow down.

Board Of Awesomeness! Specs for the original design, which used an XBox Kinect device to 'read' hand movements. The new Board Of Imagination scans brainwaves

Tuesday, January 31, 2012

The neural basis of video gaming

http://www.nature.com/tp/journal/v1/n11/full/tp201153a.html
Citation: Translational Psychiatry (2011) 1, e53; doi:10.1038/tp.2011.53
Published online 15 November 2011
S Kühn1,2,3, A Romanowski2, C Schilling2, R Lorenz2, C Mörsen2, N Seiferth2, T Banaschewski4, A Barbot5, G J Barker6, C Büchel7, P J Conrod6, J W Dalley8,9, H Flor10, H Garavan11, B Ittermann3, K Mann12, J-L Martinot13,14, T Paus15,16,17, M Rietschel18, M N Smolka19,20, A Ströhle1, B Walaszek3, G Schumann6, A Heinz2 and J Gallinat2 The IMAGEN Consortium



Video game playing is a frequent recreational activity. Previous studies have reported an involvement of dopamine-related ventral striatum. However, structural brain correlates of video game playing have not been investigated. On magnetic resonance imaging scans of 154 14-year-olds, we computed voxel-based morphometry to explore differences between frequent and infrequent video game players. Moreover, we assessed the Monetary Incentive Delay (MID) task during functional magnetic resonance imaging and the Cambridge Gambling Task (CGT). We found higher left striatal grey matter volume when comparing frequent against infrequent video game players that was negatively correlated with deliberation time in CGT. Within the same region, we found an activity difference in MID task: frequent compared with infrequent video game players showed enhanced activity during feedback of loss compared with no loss. This activity was likewise negatively correlated with deliberation time. The association of video game playing with higher left ventral striatum volume could reflect altered reward processing and represent adaptive neural plasticity.

Keywords: 

gambling; nucleus accumbens; reward; video gaming; voxel-based morphometry




Unfortunately we are unable to provide accessible alternative text for this. If you require assistance to access this image, please contact help@nature.com or the author
(a) Higher grey matter volume in frequent vs infrequent video game players in left ventral striatum, (b) higher blood oxygen-level-dependent activity in frequent vs infrequent video game players during feedback of small or large loss compared with feedback of no loss.




http://media.daum.net/society/welfare/view.html?cateid=1066&newsid=20120131032505124&p=chosun&RIGHT_COMM=R11



Thursday, January 19, 2012

BodyWave lets you control a PC with your mind - without a headset

http://www.gizmag.com/bodywave-arm-band-pc-mind-control/21116/

A bio-feedback armband called BodyWave is the first of its kind to measure brainwave activity through the body, not the scalp. Instead of an EEG headset recording a user's concentration level, the Bodywave reads brainwaves at the arm by measuring the electric current given off by neurons firing in the brain. Bundled with an interactive software package called Play Attention, it reportedly enables interactive feedback and training towards peak mental performance.


Thursday, February 24, 2011

How Are Cellphones Affecting The Brain?

http://mashable.com/2011/02/22/your-call-how-are-cell-phones-affecting-the-brain-report/?utm_source=iphoneapp

Journal of the American Medical Association confirms what researchers have long suspected: that long conversations on cellphones affect parts of your brain. Trouble is, not even the study’s authors, the National Institute of Health, know how the calls affect you — just that they light up a significant chunk of your gray matter near the phone.